Hello, I’m Sheri Brady, a Senior Software Engineer with over 9 years of experience in video game development. I’ve worked extensively with Unreal Engine 4 and 5, and in-house game engines for companies such as Relic Entertainment, Cloud Chamber Studios, and Capcom Vancouver.

I specialize in crafting user-friendly, maintainable, scalable systems and have a knack for debugging. I have broad experiences in Game Audio Programming, Systems Engineering and Gameplay Engineering. See my resume and code/documentation samples for more details.

My personal ethos is to facilitate the creativity of my team members, by presenting them with simple and intuitive interfaces for the features I build. I strive to write self-documenting, readable code that is easily extended by others.

A bit about me:
I live and work remotely from Saskatoon Canada, it’s very flat! When I’m not programming or gaming, I can be found tinkering with synthesizers, doing film photography, cooking new recipes, or studying Japanese やっほー!

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